Version 0.91.0.0





Hello! This new version includes a sleek new main menu and also completely redone character select art! (I hope you'll enjoy not having to look at half a decade old art as much as I do!) Mai, Robin, and Setsuna are the first batch of characters to receive some final-ish balance changes, as well as a new mechanic. Story mode progress is still going smoothly, but it still will be a while before version 1.0 is ready. (definitely before the end of the year though) 

As always, read the patch notes below to find out specific details :>

[New Features]

-Updated character select art for every character!

-Updated Main Menu graphics.

-Updated Options Menu graphics.

-Updated character bios in the gallery to reflect the changes I've made while writing story mode.

-Updated and added specific win quotes to reflect story changes.


[Bug Fixes]

-Fixed a bug that caused Unit-01 to sometimes return without her sword when tagging in from offensive burst in team mode.

-Fixed a bug that caused the "Perfect" icon to not show up for the correct amount of time after a match.

-Fixed a bug that let characters other than Crow activate his shock state effect in team mode.

-Fixed a bug where Crow's shock state can't be applied in certain situations.

-Fixed a bug where certain screens are magnified when using a screen filter.

-Fixed a bug where the wallbounce value was not reset correctly for certain attacks.

-Fixed a bug where the main menu bgm wouldn't update volume correctly when it was increased from 0% volume in the options menu.


[Balance Changes]


{Sparrow}

-Sparrow's throw now always puts him behind the opponent, and holding "4" will now swap the opponents side.


{Robin}

-Updated the animations for Robin's walk, throw, 5A, j.A, 2B, j.B, 6B, 5C, 2C, J.C, and 6C.

-Increased Startup for Robin's 5A.

-Decreased Recovery on Robin's 5A.

-Changed the hitbox for Robin's 5A to reflect the new animation.

-Decreased Startup on Robin's j.A.

-Changed the hitbox for Robin's j.A to reflect the new animation.

-Reduced recovery time on Robin's 2B.

-Increased guardstun on Robin's 2B.

-Changed the hitbox for Robin's j.B to reflect the new animation.

-Changed the hitbox on Robin's 6B.

-Robin can now hold down the B button during 6B to turn it into an unblockable, in exchange for longer startup.

-Robin's 6B no longer has armor on startup.

-Increased startup for Robin's j.C.

-Changed the hitbox for Robin's 6C to reflect the updated animation.

-Increased Guardstun on Robin's 6C.

-Changed the projectile that is created when Robin reflects a projectile with 214x.

-Robin's 214x now only has armor on the C(EX) version.


{Mai}

-Updated the animations for Mai's 5C, 6C

-Changed the hitbox for Mai's 5C, 6C, to reflect the updated animations.

-Replaced Mai's 6B with a new attack, a low that has lots of frame advantage on block and hit.

-Increased vertical movement speed on Mai's j.2C.

-Decreased guardstun on Mai's 236A.

-Increased guardstun on Mai's 236C.

-Mai's 236C now has armor on startup.

-Added a special effect on Mai's 236C when you hold down the button.

-Increased vertical knockback on Mai's 22A and 22C.

-Mai can now hold down the button used for her 22X to change its properties.

-Mai's throw now always puts her behind the opponent, and holding "4" will now swap the opponents side.


{Setsuna}

-Updated the animations for Setsuna's 5C, j.C, j.214x, and 214x.

-Setsuna can now use 22x in the air.

-Increased hitstun and guardstun on all versions of Setsuna's 22x explosions.

-Setsuna no longer has armor on 22C (The one where she teleports above the opponent).

-Setsuna's 22C now has I-frames.

-Setsuna can hold down C during 5C to turn it into an overhead, cause a groundbounce on hit, and increase it's damage, hitstun and guardstun, in exchange for a longer startup.

-Slightly Increased the startup of Setsuna's 5C.

-Adjusted the movement during startup for setsuna's 5C.

-Changed the hitbox for Setsuna's 5C to reflect the updated animation.

-Setsuna's j.C no longer causes a knockdown.

-Changed the trajectory of Setsuna's j.214x projectiles.

-Setsuna's j.214C(EX) now spawns 3 projectiles.

-Setsuna's j.214x projectiles no longer cause a knockdown.

-Reduced the damage on all versions of Setsuna's j.214x.

-Setsuna can now hold down the button used for her 214x to cause a followup attack.

-Reduced the damage on all versions of Setsuna's 214x.

-Added I-frames at the start of Setsuna's 236D super.


{V}

-V's 22x is now a trap projectile instead of a strike attack, which means how it affects and is affected by scaling has changed as well. This also means that it is independent from V's sprite, and will stop at the wall.

-Increased guardstun on V's 236x.

-Increased hitstun on V's 236B.


{Ares}

-All hits of Ares' Ultra are now an overhead.


{April}

-Reduced recovery time on April's 22A.

-April's throw now always puts her behind the opponent, and holding "4" will now swap the opponents side.


{Crow}

-Increased vertical knockback on Crow's shock state trap when it is activated on an airborne opponent.


{Mona}

-Mona's 22C is now a low.

-Mona's 22A no longer knocks opponents down.

{Hawke and Apollo}

-Increased hitstun on Hawke's 22x>5B>2B followup.


{Leaf}

-Decreased startup on Leaf's 236A.

-Increased guardstun on Leaf's 236A/B.

-Increased the distance that Leaf's 236B and 236C travel during their startup.

-Leaf's 236C is now a low.


{Unit-01+ (Arcade Boss)}

-increased guardstun slightly on Unit-01's 214A/B.

-decreased guardstun on Unit-01+'s 214C.

-Decreased guardstun on Unit-01+'s 5C.


{Goose (Hidden Character)}

-Reduced hitstun on Goose's j.C.


{Assists}

-Replaced an assist to represent a character from story mode.


{System}

-Health values are now shown in training mode when the "Data" setting is on.

-Increased health values for every character. (by around 40-60)

-In Power Mode, you can now cancel standing or crouching jab attacks into each other. (ie, you can cancel 5A into 2A or 2A into 5A, if they are able to be cancelled into themself.)

-Armored moves will no longer have armor after being hit once. Armor is still effective versus assist attacks after the first hit, but assists still contibute to breaking the armor.

-Increased the effect that using the same attack more than once in a combo has on additional damage and weight/hitstun scaling.

-Increased the strength of hitstun scaling.

-Lowered the minimum value that hitstun scaling can reach.

-Slightly decreased the strength of damage scaling in speed and power modes, and increased the strength in Team mode.

-Slightly increased Power mode's first combo hit damage bonus.

-Changed the length and speed of backdashes.

-Reduced hitstop for projectiles.


{Misc}

-Re-coded the hitbox storage and creation code.

-Re-coded the visual effect creation system, which required retyping code for every place an effect is created. You may encounter rare, but replicatable bugs because of this.

-Added icons on the character select screen that will indicate where unlocked secret characters are located.

-Reduced the probability that the cpu opponent will guard cancel or tech throws.

-Changed how early cpu opponents will be able to burst out of a combo, based on game difficulty.

-The color of hurtboxes will change during hitstun/blockstun in training mode, when they are visible.

-Changed the rate at which afterimage effects are created (during dashes, EX attacks)

-Added a in indicator of how much time is left before a round will start.

-Slightly updated the tutorial graphics, using code from story mode, it is not final.

Files

Heatwave 0.91.0.0.zip 32 MB
25 days ago

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