Version 0.9 Major Update!!!
0.9 Is the game's first big update, including a new character, survival mode, major changes to the way bursts work, and a lot of other small changes.
Here are the patch notes :)
0.9 Update
[New Features]
-New playable character "Rain"
-New Assist "Rain"
-New Stage "Garden of Souls"
-New Music Track "Garden of Souls"
-Random Stage Select
-New option in training mode that resets player positions.
-Survival Mode
[Bug fixes]
-Fixed a bug that made all the direction buttons the same as the cancel or confirm buttons when rebinding player 2's controls
-Fixed a typo on the control rebind screen.(A+B+C is now B+C)
-Fixed a bug that caused the direction of projectile knockback to be equal to the player's direction, not the projectile's direction.
-Projectiles now are reflected in water, and have shadows.
-Projectiles now show their hitboxes in training mode when hitboxes are turned on.
-Fixed a bug that caused Setsuna's j.236x to move the opponent into the air on block.
-Fixed a bug that caused the red health to decrease in the wallstick state.
-Fixed a rare bug that caused projectile hits to count as a hit even if the attack that spawned the projectile had ended, and only if the current attack was an ultra.
-Optimized code to be more efficient + increase performance
[Balance Changes]
-Gave Clay a new special move, j.236x
-Made April's 236x available in the air also
-Gave Hawke 4A, and 4B command normals.
-Apollo now delays his return after attacks.
-Hawke's 22x is no longer an overhead.
-Hawke now has an "A" followup for his 22x.
-Hawke's 214x is replaced with a projectile attack.
-Hawke's 6C is replaced with an attack that teleports Apollo.
-Increased the range and damage on Apollo's 22x command grab
-Decreased Damage for V's 236x>B>B Rekka chain, and his j.2C
-Slightly Increased Damage for Robin's j.B, 2A, and 2B
-Decreased the hitstun on Mona's 236A, j.A, j.B, and j.C
-Mona's Assist is no longer a low.
-Increased the horizontal speed for Mona's 236A
-Increased the damage for Mona's 214x command grabs, and her ultra.
-Decreased Vertical height gained after Setsuna's j.214x, and vertical speed stop starts at frame 4 instead of frame 0.
-Increased hitstun on Crow's 5A.
-Burst now resets wallsticks.
-Defensive and offensive bursts now have different knockback values
-All "Dead Angle" attacks are now unblockable.
-Assists now have different cooldowns based on how strong the assist is.
-Added a small amount of hitstop on guard.
-Supers and Ultras now pause the timer.
-Changed the hitstun decay to be more harsh on the ground.
-Defensive bursts are now indicated with a blue version of the burst effect.
-You can no longer cancel out of defensive burst.
-Bursts can now only recover on the ground.
-Defensive Bursts now move you upwards slightly, if done close to, or on the ground
-Defensive Bursts do not cause wallstick on hit.
-The AI for Cpu controlled opponents is now smarter.
-Attacks now scale more harshly on grounded opponents if they have already been used in the combo.
-Increased the minimum percentage of damage attacks can do.
Files
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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