Heatwave June 0.9.4 Update!!!
The June Update is here just as June is ending!!!!!
This update includes a new character, stage, and literally so many balance changes!!!!
Heres the patch notes for y'all :)
Patch notes 0.9.4
NOTE:(Attacks are labelled using numpad notation, example: 6 would be foward, 2 is down, 5 is neutral, 4 is back, etc)
[New Features]
-New Character "Basil"
-New Assist "Basil"
-New Stage "Underworld Ocean"
-New BGM "Underworld Ocean"
-New BGM "Junkyard"
-New Difficulty option "Nightmare" :)
-Updated character select Screen.
-New Font for all text in the game.
-New Video option "High Contrast Stages"
-New Game Mechanic, Instant Block.(reduces guardstun and increases meter gain on guard)
-New Game Mechanic, Poison.
-All 22x inputs can now be done with 623 as well.
-The combo counter will now turn blue if the combo is not a true combo
-Can now pick a random character on the character select screen.
-Trivia about the game is shown randomly on the main menu.
-You can now hold a button to air recover, instead of having to press a button.
-Non projectile/trap/assist attacks while in power style now cause chip damage
-Survival mode difficulty is now tied to the amount of matches won, not the difficulty set in the options menu.
-Survival mode matches are limited to one round.
-Major Balance Changes (continue reading for specifics)
[Bug Fixes]
-Fixed a bug that caused Crow's A+D throw to be a command grab
-Fixed a bug that caused moves to buffer longer than they should have if you landed during an air attack.
-Fixed a graphics bug that happened while resetting during some character's ultras
-Fixed a bug that caused the guard sprite to be wrong on the first frame of a guard while crouching, or blocking overheads while standing.
-Fixed a bug that caused the BGM to play louder than it should.
-Fixed a bug that caused the game to sometimes stretch pixels unevenly.
-Fixed a bug that made changing the screen effect not apply correctly if you were in fullscreen.
-Fixed a bug that caused the healthbars to display incorrectly at very low health.
[Balance Changes]
{SPARROW}
-Sparrow can no longer "soul cancel" out of dead angle.
-Sparrow's Soul cancel mechanic now doesn't decrease over time once filled up. :)
-Sparrow's Soul cancel mechanic costs more soul meter to activate
-Sparrow's Soul meter takes longer to fill up.
-Increased Damage for Sparrow's super.
-Increased Hitstun and guardstun for Sparrow's 2A
{ROBIN}
-Increased Robin's walk speed.
-Increased damage on Robin's 236x.
-Increased damage on Robin's Ultra.
-The last hit on Robin's Ultra is no longer a low.
-Reduced Vertical knockback on the last hit of Robin's Ultra.
-Robin no longer has I-Frames on 214C.
-Robin now has Armor frames during all versions of 214x.
-Robin's 214x now reflects projectiles, but not traps(EX: Setsuna's 22x will not be reflected, but Setsuna's 214x will be reflected).
{MAI}
-Decreased the size of the hitbox for the 22x projectile.
-22x now causes a knockdown.
-Updated Mai's guard sprites.
{SETSUNA}
-Setsuna's 214x projectiles now inflict a poison ailment
-Decreased damage on Setsuna's 214x projectiles.
-Decreased Vertical knockback on Setsuna's 2C.
-Slightly Increased damage on Setsuna's 2C.
{V}
-Increased vertical knockback on V's 22A
-Decreased startup on V's 22A and 22B
-Added armor frames to all versions of V's 22x.
-Decreased Horizontal knockback on all versions of V's 214x
-Can't EX cancel his 214x and 236x followups into 214x/236x anymore :(
-New special move/followup 214x > 2B :)
{CLAY}
-Clay can no longer dash cancel out of dead angle while he has charge.
-Increased the vertical knockback for Clay's A+D Throw
{CROW}
-I-Frames on Crow's 22x are increased.(Now starts at frame 0 instead of frame 4)
-Can't EX cancel into 236C from the 2nd and 3rd hits of 236C anymore :(
{MONA}
-Decreased Mona's Walk speed.
-Decreased the size of the hitbox for mona's j.B and j.C
-Mona's j.C now knocks down
-Slightly increased damage on Mona's j.C
-Slightly increased vertical knockback on Mona's j.C
{HAWKE}
-Replaced both versions of the super.
{RAIN}
-Gave Rain a better 22C :)
-Gave Rain a new command normal, j.2C
-Decreased horizontal knockback on Rain's 5B
-Decreased horizontal knockback on Rain's j.A and j.B
-Rain can now jump cancel 5C.
{SECRET CHARACTER}
-[Redacted]'s 214x is removed.
-[Redacted]'s new 214x is a projectile attack, that if it hits, it power's up her 236x, 46x and j.214x/gives them different properties.
-all versions of [Redacted]'s [4]6x now hit mid(A/B were overheads, EX was unblockable)
-[Redacted] now no longer counter attacks when hit during 22x, she teleports instead.
-[Redacted]'s 5C no longer knocks down.
{SYSTEM}
-Finetuned some of the CPU's behavior
-There is now an effect for when a player is attacked during armor frames.
-New effect for guarding.
-New effect for parries.
-New sound effect for EX specials.
-New effect for when a throw is teched
-Slightly Decreased the length of dashes.
-Slightly Decreased the jump height of all characters.
-Slightly Decreased the horizontal speed of all jumps.
-Slightly Increased the double jump height.
-Increased the minimum height an airdash will happen at
-You can now hold the dash macro to run.
-Slightly Decreased the amount of meter forward dashing gives.
-Increased the time Overdrive lasts for.
-Slightly Increased the damage buff Overdrive gives.
-Made 22x inputs easier(hopefully)
-You can now parry during the ground jump startup when jumping from ANY state
-Throws can no longer counterhit.
-You can no longer air recover after being counterhit with an air recoverable attack.
-Backthrows no longer switch the character's positions before the tech window has ended.
-You can now guard during a successful parry.
-Dead Angle now has less I-frames.(like about 4 less for each)
-Dead Angles are now overheads instead of unblockable.
-DEAD ANGLES CAN NO LONGER KILL
-Multi hit attacks now only add one total point of scaling instead of one per hit
-The Burst meter now is filled at the start of the first round, and maintains it's level between rounds.
-The recovery of a burst(falling to the ground after the burst animation) is no longer invincible
-You can no longer be hit on the same frame you burst or air recover.
-Air recovery can now be punished with throws/command grabs
-Direction is now updated during Shorthops and Superjumps.
-Command Normals will no longer autocorrect direction on startup.
-The time a special move will autocorrect direction for has been lowered.
-Blood is now on by default when starting from a new config file.
Files
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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