Version 0.9.5 Combo Trial Update!!!
The next update is now available!!! It includes a substantial new game mode, Combo Trials! Each character has 10 combo trials, 5 for the default fighting style, and 5 for the "Power" fighting style. As well, there is a new stage available, and many balance changes, as usual.
Here are the patch notes
Patch notes 0.9.5 Combo Challenge Update
[New Features]
-New Stage: "Junkyard"
-New game mode: Combo Trials
-The Button icons are now updated correctly for when the button view is set to PS or Xbox and the buttons are rebinded from the defaults.
-Defensive Burst now heals a small percentage of red health.
-Supers and Ultras can now hit otg in power style (low attacks only)
-Dash can be buffered a tiny bit, to make linking dashes after actions easier.
-Updated the character select screen.
-Major Balance Changes (Continue reading for specifics)
[Bug Fixes]
-Fixed a bug that caused sparrow's soul cancel to take priority over overdrive activation.
-Fixed a bug that caused a crash while initializing Hawke's ai.
-Fixed a bug that caused a crash when using some of V's special moves
-Fixed a bug that caused the time the last input was held for to not increment properly.
-Fixed a bug that caused true combos to cause the counter to turn blue if the other player was on a certain frame of the knockdown animation that couldn't have been air recovered on, but hitstun had ended.
-Fixed a bug that caused armor to apply to the stun state, if stunned during the frames of an attack that had armor.
-Fixed a bug that caused Apollo's hitboxes to last longer than they should have if attack's traded.
-Fixed a bug that caused the timer to flicker if the round ended during a super or ultra
[Balance Changes]
{SPARROW}
-Increased the hitbox size of 6B.
-Decreased the horizontal knockback on 6C.
-Decreased horizontal knockback on all versions of 22x
-Increased hitstun on Sparrow's 2C.
{ROBIN}
-Robin can now jump cancel out of 2B.
-Robin's 2B now no longer causes a wallstick.
-Increased Hitstun on Robin's 5C.
{SETSUNA}
-Increased hitstun on setsuna's 2C and 236x.
-Increased damage on setsuna's 214x projectiles.
-Setsuna's 214x projectiles no longer inflict poison.
-Decreased Hitstop on Setsuna's 236x.
{V}
-Updated V's portrait.
-Increased Hitstun on V's 2C.
-Increased Vertical knockback on V's 214x > 5A followup.
-Increased Vertical knockback, and decreased horizontal knockback on V's throw.
-Slightly Increased Vertical knockback on V's 236(A/B) > 5B > 5B followup.
-Decreased damage on all of V's 236x followups.
-Decreased Guardstun on V's 236x.
{ARES}
-Are's 214x can now be teched out of.
-decreased vertical knockback on the last hit of Ares' 214(A/B), and Ares' 28B.
-Decreased Hitstun for Ares/ 5A.
-Increased Hitstun for Ares' 5C.
-Ares' 2B now hits low.
-Decreased horizontal knockback for Ares' 2B, 5B and 5C.
{CLAY}
-Decreased guardstun on Clay's 22x.
-Made Clay's 214x command run auto stop later when running into a wall or after the match ends.
-The enhanced version of Clay's 214x > B followup now has armor frames.
{CROW}
-Increased Hitstun on crow's 2A and 214x.
-Decreased horizontal knockback on Crow's 214x (it is now 0 lol)
-Increased vertical knockback on Crow's 214x
-Crow's 214x can no longer be air recovered afterwards.
{MONA}
-Updated Mona's portrait.
-You can no longer air recover after Mona's 236x.
-Reduced Horizontal Knockback on Mona's 2C and J.B.
-Increased hitstun on Mona's J.A, J.B, 5A and 2A.
{HAWKE}
-Decreased Horizontal knockback on Hawke's J.A, 5B, J.B, 2B, and 4C.
-Increased Hitstun on Hawke's 2A, 5B, 2B, and 2C.
-Hawke's super can now be used in the air.
-Hawke's 2C is now a low.
-Hawke's 236x now causes a wallstick.
-Increased the time before Apollo starts walking to Hawke's position after attacking with Apollo.
-Apollo can no longer move through the opponent during attacks, and the opponent can no longer move through Apollo either during attacks.
{RAIN}
-Rain can now use 214x in the air as well.
-Rain's j.B is now an overhead.
-Increased hitstun on Rain's j.A and j.B.
-Rain's ultra is now a low, not an unblockable, and it does more damage.
-Increased damage on Rain's super.
{BASIL}
-"Heel Slide Brake" is now shown on the command list.
-Basil's super no longer inflicts poison.
-Increased damage for Basil's super.
-reduced horizontal speed on the recovery jump at the end of Basil's j.236x.
{SECRET CHARACTER}
-Increased startup on [Redacted]'s 5A.
-Decreased horizontal Knockback on [Redacted]'s 6C, J.A, and J.B.
{SYSTEM}
-Made "DP"/623 motions more strict/ won't come out as often when doing 236x after a 6 motion(any 22 motion can also be done with 623).
-Made "Quarter circle"/236/214 motions easier to do after a crouching normals or during combos.
*An "A" jab is a quick standing or crouching A attack.
-All "A" jabs can be cancelled into themselves in default style as well.
-All "A" jabs now have a limit of 3 times they can cancel into themselves.
-All "A" jabs now have increased pushback.
-Decreased the length of airdashes by 4 frames.
-Wallsticks can now be triggered at slightly lower heights.
-You can now hold the dash macro to buffer a dash.
-Defensive bursts now recover 30% of red health.
-The survival mode characters/colors will be more random(hopefully)
-You can no longer be thrown during the startup frames of a jump.
-Vertical knockback now affects air guarding.
-Jumping now takes higher priority over other actions when jumping from idle, walking, crouching, and dashing.
-"A" normals no longer give you meter in power style.
-Decreased the amount of chip damage done in power style.
-Overdrive can now be activated from specials.
-Decreased the damage buff that overdrive gives you.
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
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- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
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