Version 0.9.6 August Update
The 0.9.6 Update includes a new character, bug fixes, and some balance changes!
(Continue reading for the specifics)
0.9.6 August Update
[New Features]
-New Character, Leaf.
-New Assist, Leaf.
-New Mechanic, "Groundbounce". (for Leaf only lol)
-Gave the "Random select" a portrait on the character select screen.
-Refactored a small portion of code to make things run better.
[Bug Fixes]
-FIXED THE BURST/WALLSTICK TELEPORTATION BUG
-Fixed a bug that caused burst to be unavailable when you have 0 health in training mode
-Fixed a bug that caused the thrown player to be upside-down after being thrown by Basil's J.236x and landing on a certain frame.
-Fixed a bug that caused the Secret character's 236B to have the wrong hitbox.
[Balance Changes]
{V}
-Decreased Hitstun on V's j.A
-Deacreased damage on V's j.A
-V's 236x>B>B followup can no longer be air recovered after.
-V's 22A/B can no longer be air recovered after.
{CROW}
-Made Crow's "P1" trial easier
-Crow's Ultra is now properly affected by the blood filter.
{HAWKE}
-Decreased Vertical Knockback on Apollo's super.
{RAIN}
-Rain has a new special move, j.22x
-Updated Rain's D2 Trial to use her new special.
{BASIL}
-Updated Basil's Portrait
-The last hit of Basil's 214x fish no longer causes a wallstick.
-Basil's 22x dolphin projectile now causes a wallstick.
{SECRET CHARACTER}
-[REDACTED] has a "new" command normal, 6B
{SYSTEM}
-Slightly Increased damage scaling for both fighting styles.
-Decreased the amount of additional damage scaling hitting an attack otg in power style gives. (+9 to +4)
-Changed how 22 inputs work, so they come out less often when you don't want them to.
-Quarter circle inputs can now be done if the button is pressed on the same frame that the last input is input (previously you could only press the button after inputting the last input)
-Made all special inputs have a smaller window that each input can be held (15 frames to 11)
-Air Recovery is now completely invincible.
-Decreased the max amount of screenshake.
-Decreased the time before an attack's first active frame that you can buffer inputs for by 2 frames.
Files
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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