Version 0.9.7 Major Update!!!
Version 0.9.7 Adds a new character! Unit-01 is an android with an arm possessed by an alien, and she fights using a large floating sword.
This update also includes many important general balance/system changes, so here are the more detailed changes.
0.9.7 Update Patch notes
[New Features]
-New Character, Unit-01.
-New Assist, Unit-01.
-10 New combo trials for Unit-01.
-New Stage, Meteor Realm.
-New BGM, Meteor Realm.
-The "Default" fighting style has been renamed to "Speed"
-Each Assist now has a "rank" from C to S, to show how strong they are/ how long the assist's cooldown is. (C is weak, but short cooldown, and S is strong, but long cooldown)
-Assists can now be switched from the training mode menu.
-Changes to health/ general balance changes.
[Bug Fixes]
-Fixed a bug that caused the hiteffect sound for Setsuna's Ultra to sometimes play multiple times when pausing on the same frame the sound is created.
-Fixed a bug that caused shadows to sometimes not be drawn if there were more than one trap/projectile per player on screen
-Fixed a bug that caused you to cancel a parry into itself even if the parry wasn't successful.
-Fixed a bug that caused "trap" style attacks to not increase gravity scaling when they hit.
-Fixed a bug that caused the background to slightly flicker during supers, ultras, and bursts.
-Fixed a bug that caused the buffer system to sometimes not refresh the buffered direction when buffering a button press.
-Fixed a bug that caused shortcut buttons and supers/ultras/overdrive to sometimes not buffer correctly.
-Fixed a bug that caused crouching attacks to take priority over standing attacks if the down direction was not held, but the player was still in the crouching state.
-Fixed a bug that caused low attacks from Hawke/Apollo and Unit-01 to not be able to OTG
[Balance Changes]
{SPARROW}
-Sparrow's assist is now a projectile attack.
{ROBIN}
-Decreased horizontal knockback on all versions of Robin's 22X.
{SETSUNA}
-Slightly Increased the hitbox size of 22x's explosion.
-Increased the "Rank" of Setsuna's assist.
{ARES}
-Decreased damage on Ares' super.
{APRIL}
-Slightly increased damage on April's Ultra.
{MONA}
-Increased the height of Mona's 22x hitbox.
-Mona's assist now restands knocked down opponents.
{RAIN}
-Decreased the size of Rain's standing hurtbox.
{BASIL}
-Basil's Assist is now a hitgrab (his 214x)
-Basil can now use his 22x when other "trap" projectiles are on screen.(214x and 214D)
-Basil's [4]6x > D now counts as a command normal, and can cancel into any grounded attack you haven't already used/is jump cancellable.
-Increased damage on all versions of Basil's 236x, j.236x, and [4]6x.
-Decreased Startup and Recovery on Basil's 2C.
-Decreased Startup on Basil's j.B.
-Basil now has armor on the startup of 6C and 4C.
-Increased the horizontal speed of Basil's 6C.
-Basil's walkspeed and dash speed are slightly increased.
-Slightly increased the horizontal knockback of Basil's j.A, j.B, and j.C
-Increased the size of the hitbox for Basil's 236x.
{LEAF}
-Leaf's 4B special now has armor frames on startup again.
-Leaf's 5B now has increased hitstun and hitstop.
-Leaf's 2C > B command grab is no longer a hitgrab.
{SYSTEM}
-Grounded specials now preserve momentum on startup from dashes, unless otherwise specified in code, or if it's a command grab/throw.
-Reduced hitstop from projectiles.
-You can now shorthop/superjump cancel any (grounded) jump cancellable attack
-The minumum damage supers and EX specials can do is increased to 45% in default and 25% in power style of their original value (from 40%, and 20%)
-If a non projectile attack has been used more than 7 times in one combo, it will increase scaling by the maximum amount
-The damage boost in power style is slightly increased.
-The damage boost in overdrive is slightly increased
-Overdrive can now be activated from wallsplat.
-Parrying no longer resets the parry animation.
-The recovery of a parry is now a counter hit state.
-Maximum health has been increased to 240.
-Jumping from a dash, now has the same horizontal dash speed of the dash itself.
-Normal jumping from dash now decreases the vertical speed slightly.
-Decreased the amount of charge needed for all [4]6x and [2]8x inputs by 2 frames.
-If you are hit by an A+D grab during the startup or active frames of your own A+D grab, you will automatically tech the throw.
Files
Get Heatwave
Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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