Version 0.9.8.5 Massive Balance Update!
Here are the full patch notes.
Heatwave 0.9.8.5 Patch Notes
[NEW FEATURES]
-Attract Mode (wait long enough on the title screen, or press down+select)
-New BGM Ancient Library
-New Stage Ancient Library
-Auto scrolling on most menus by holding up/down direction
-You can now choose the position you reset to in training mode with the reset position option.
-You can now reset position in training mode with a shortcut button + direction (mapped to select on gamepads("ps" on ds4), backspace on keyboard)
-You can now rebind the Dpad on controllers, however the right stick will always be used for movement
-added 1600x900 screen resolution
-Added a new filter, OLD + Arcade
-Some attacks now cause wallbounces on knocked down opponents(some only happen on counterhit)
-More attacks cause groundbounces (previously, only Leaf had attacks that caused groundbounces)
-You can now switch with your assist in team mode even if it hasn't hit, or if the assist spawns a projectile, but only after the attack's first active frame.
-Changes to how backdashes work.
-Using the same attack multiple times in the same combo will cause the combo to scale more heavily.
-A large amount of Balance changes, especially to how scaling works in combos.
[BUG FIXES]
-Fixed a bug that caused the red meter to increase higher than the health bar frame if you recovered health from certain attacks, while at full health.
-Fixed a bug that caused sparrow's cancel mechanic to take priority over cancelling into ultra from special attacks in speed mode.
-Fixed a bug that caused increased scaling from tag attacks and dead angles to not be applied correctly.
-Fixed a bug that caused p2 in combo trials to not have the correct health/fighting style depending on what p2's fighting style was in the last gamemode you played before starting the combo trial mode.
-Fixed a bug that caused it to sometimes be impossible to burst in combo trial mode bc the other player's health was 0.
-Fixed a bug that caused Clay's 2A and 5A to count as projectiles when parried by a power mode opponent.
-Fixed a bug that caused the resolution to not update properly when switching from Fullscreen to windowed.
-Fixed a bug that prevented charging for charge motions during hit/knocked down states.
-Fixed a bug that caused Hawke/Apollo to have the wrong projectile when switching from the partner character in team mode after using their install ultra.
-Fixed a bug that caused a weird interaction between A+D throws and parries during the active parry frames, that caused the parrying player to not be able to be thrown.
-Fixed a bug that caused assist attacks to sometimes not hit the player if they had already parried an attack before the assist attack had hit.
-Fixed a bug that caused it to sometimes be hard to buffer charge moves.
[BALANCE CHANGES]
{SPARROW}
-Sparrow's 4B now causes a wallbounce.
-Sparrow's 6C now causes a groundbounce.
-Increased downwards vertical knockback on sparrow's 6C.
-Increased Damage on Sparrow's 6B.
-Decreased Guardstun on Sparrow's 22x, 6B, j.236x, 2B,2C,5C, j.B, and 214D.
{ROBIN}
-Robin's 236C now causes a wallbounce.
-Increased vertical knockback slightly on Robin's 236C and 6B.
-Robin's 6B now has armor frames on startup.
-Decreased horizontal speed on robin's 236C.
-Decreased Guardstun on Robin's 2B, 5B, 5C, 2C, 214x, 236x, j.236x and 22x.
-Changed Robin's S4 and S5 combo trials.
{MAI}
-Mai's 214A/B now cause a wallbounce on counterhit.
-Mai's j.2C now causes a groundbounce.
-Decreased horizontal knockback on mai's j.2C.
-Increased downwards vertical knockback on mai's j.2C.
-Decreased Guardstun on Mai's 214x, 5B, 2C, and j.C
-Changed Mai's S4 and S5 combo trials.
{SETSUNA}
-Setsuna's ground 236x now restands knocked down opponents.
-Increased hitstun on setsuna's j.2C and 236x.
-Decreased Guardstun on setsuna's 2C, 5C, and 236x
-The last hit of setsuna's 236D super causes a ground bounce.
-Changed Setsuna's S3 and S4 combo trials.
{V}
-Decreased the horizontal knockback on V's 22B.
-Increased the horizontal speed of V's 214x > B.
-Decreased horizontal knockback on V's 214x.
-V's 236x > 2A followup now causes a wallbounce on counterhit
-V's 214x > A > A followup now causes a wallbounce.
-Decreased Guardstun on V's 22x, 5C and 2C.
-V's A+D throw now causes a groundbounce.
-Changed V's S5 and P5 combo trials.
{ARES}
-Updated Ares' P1 and P3 combo trials.
-Ares' 236C causes a wallbounce.
-Ares' 236A/B causes a wallbounce on counterhit.
-Decreased horizontal speed on Ares' 236C.
-Decreased Guardstun on Ares' 2B and 5C.
-Are's [2]8x now has increased I frames.
{CLAY}
-The run speed on Clay's 214x is slower.
-Clay's 214C > A followup now causes a wallbounce.
-Increased Damage on all versions of Clay's 214x > A/B
-Increased Damage on all versions of Clay's 236x
-Clay's enhanced 236x now causes a wallbounce.
-Increased Damage on Clay's enhanced 236x
-Clay's j.c now causes a groundbounce.
-Clay's enhanced 2C now only does more damage instead of hitting twice.
-Increased damage on all versions of Clay's 22x.
-Decreased guardstun on Clay's 5B, 2C, and 5C.
{APRIL}
-April's 214 A/B and 214D now cause a wallbounce on counterhit.
-Decreased guardstun on April's 5B, 5C, 2C, 214x, and 214D.
-Decreased Damage on April's 214D.
{CROW}
-Reduced the horizontal knockback on crow's 5C.
-Crow's 214A now freezes crow's movement.
-Crow's 6B, and 236D now cause a wallbounce.
-Changed Crow's S5 combo trial.
{MONA}
-Decreased horizontal knockback on Mona's 2A and 2B
-Mona's j.214x now causes a groundbounce.
-Increased vertical knockback on Mona's j.214x.
-Decreased Guardstun on Mona's 5A and 2C.
-Mona's 214x can now be air recovered after.
-Changed Mona's P1, P3, and P4 combo trials.
{HAWKE/APOLLO}
-Apollo's(after the ultra) 236B causes a wallbounce on counterhit, and his 236C can always cause a wallbounce.
-Finetuned how Apollo moves when Hawke is dashing/walking.
-Increased hitstun on Hawke's 4A.
-Hawke's 22x > B > B Followup now causes a groundbounce.
-Increased downwards knockback on Hawkes's 22x > B > B followup.
-Decreased guardstun on Hawke's 5B.
-Decreased the hitbox size of 5C.
-Changed Hawke/Apollo's S4 and S5 combo trials.
{RAIN}
-Rain has a new special move, 63214x.
-Rain's 214 A/B now causes a wallbounce.
-Rain's A+D throw now causes a wallbounce.
-Decreased vertical knockback on Rain's A+D throw.
-Rain's j.2C now causes a groundbounce.
-Increased damage on Rain's Ultra.
{BASIL}
-Increased the Vertical knockback of Basil's A+D throw.
-Adjusted the knockback values of Basil's 214C to be identical to 214A.
-Increased damage on all versions of Basil's 214x.
-Decreased the Recovery on Basil's j.236x when it is successful.
-Basil's [4]6C now causes a wallbounce.
-Basil's [4]6A/B now causes a wallbounce on counterhit.
-Basil's 6C now causes a groundbounce.
-Increased downwards knockback on Basil's 6C.
-Decreased vertical knockback on Basil's 236x.
-Increased recovery on Basil's 236x.
-Increased the startup of basil's 236.
-Decreased the throw hitbox size on Basil's 236x.
-Basil's 236x no longer has armor on startup.
-Decreased Hitstun on Basil's j.C
-Decreased Guardstun on Basil's 5B, 2B, 5C, and j.B
-Changed Basil's S4 combo trial.
{LEAF}
-Leaf's 214C drains health as well as meter.
-Increased the amount of meter taken from the opponent on leaf's 214x.
-Leaf's 214x now knocks down.
-Increased the hitbox size of Leaf's BB2A
-Leaf's 6B now causes a wallbounce on counterhit.
-Increased Hitstun on Leaf's 6B.
-Leaf's B>B>2A followup now restands the opponent
-Decreased guardstun on Leaf's j.B, 2B, 5B, 5C, 22x, 214D and 236x.
{UNIT-01}
-Increased hitstun on Unit-01's 5A.
-Unit-01's 6B now causes a wallbounce.
-Increased hitstun on Unit-01's 6B.
-Unit-01's 6C now causes a groundbounce.
-Increased downwards knockback on Unit-01's 6C
-Decreased horizontal knockback on Unit-01's 6C.
-Decreased guardstun on Unit-01's 6C.
-Increased guardstun on Unit-01's 6B.
-Increased vertical knockback on Unit-01's 2C.
-Changed Unit-01's S3, S4, S5, P2, P3, and P4 combo trials
{SECRET CHARACTER}
-[REDACTED] now has 3 levels for her power up mechanic instead of just 2.
-[REDACTED]'s lv 1 [4]6x now causes a wallbounce on counterhit.
-[REDACTED]'s lv 2 [4]6x now causes a wallbounce.
-Decreased guardstun on all versions of [REDACTED]'s [4]6x
-Increased hitstun on all versions of [REDACTED]'s [4]6x
-[REDACTED]'s A+D throw now causes a wallbounce.
-Changed [REDACTED]'s S4, P3, P4, and P5 Combo trials.
{SYSTEM}
-The amount of additional scaling added when you hit an attack otg in power mode is decreased.
-Additional weight scaling in power mode has been decreased for normal attacks.
-Overdrive activation decreases damage scaling less.
-Overdrive activation no longer resets the times you've used a move in a combo.
-Overdrive activation no longer locks the other player's burst.
-You can no longer activate overdrive from hitstun states.
-non projectile attacks now increase scaling more when used multiple times in the same combo.
-The lowest amount of damage supers/ultras can do in power mode is reduced to 20% from 25%
-Fiddled a bit with the damage scaling formulas, making damage scaling speed/team mode a bit lighter
-Decreased the power mode damage buff.
-Groundbounces have a buff to how high they bounce.
-All characters now have a slightly slower backwards walking speed.
-Made the DP(623) motion (a shortcut for all 22 inputs) accept more similar inputs.
-You can now do 22 motion inputs with 33 inputs
-Doing throws with A+D instead of the button macro is more leinient.
-Doing bursts using B+C instead of the button macro is more leinient.
-You can now switch with your assist in team mode even if it hasn't hit yet/whiffs, or if the assist spawns a projectile.
-The cooldown time for S rank assists is slightly decreased.
-Changed how grounded backdashes work, they now put you in the air, and can't be jump cancelled.
-Backdashes are now shorter + throw invul + have longer I frames.
-You can now no longer cancel backdashes into attacks in speed and team mode.
-Increased the i frames on grounded dashes by 1 frame
-Made recovery on Parries slightly longer.
-Decreased the speed at which the burst meter regenerates.
-It's now easier to buffer dashes on wakeup.
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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