Arcade Mode Update!!!!
Version 0.9.9 marks a very large milestone! Arcade mode has been fully added!!
There are 2 new stages, lots of balance and quality of life changes, and many new secret things (secret characters) as well, I hope you'll enjoy discovering them!PS: If you have already played the game before, I recommend re-adjusting the volume, as I have rebalanced the sounds to be a bit quieter.
Here are the full patch notes!
[NEW FEATURES]
-Arcade Mode!!!
-New Bgm: Angel Hiding Place
-New Bgm: Witch's Cottage
-New Stage: Angel Hiding Place
-New Stage: Witch's Cottage
-Unlockable Art in the Gallery
-A lot of New Secrets... :)
-REBALANCED SOUND VOLUME
-Added an option which displays the game's framerate.
-Added a menu option on the combo trial pause screen that lets you scroll through all of the inputs for the trial.
-The options for meter in training mode are expanded.
-The guard option in training mode can now be set to "Guard on Stance" or "Random Guard"
-You can now dash cancel attacks for 1 bar of meter in power mode without needing overdrive activated.
-Lot of balance changes (Continue reading for specifics).
[BUG FIXES]
-Fixed a bug that caused weird interaction with the assist when backing out of character select and then selecting team mode after selecting speed or power initially.
-Fixed a bug that caused the Attract mode text to not be properly aligned.
-Fixed a bug that caused the sprite during guardstun to sometimes not align with the hurtbox.
-Fixed a weird bug with trap projectiles that I don't feel like explaining lol.
-Fixed a bug that kept the groundbouce flag set to true when an attack also wallsticks.
-Fixed a bug that allowed you to guard by holding both left and right on keyboard.
-Optimized parts of the code to slightly help performance.
-Removed some unused assets.
-Fixed an oversight where your facing direction was incorrectly updated during blockstun.
-Fixed an oversight where Unit-01's 5B spawned the wrong hitbox.
-Fixed a bug that caused projectiles to use the wrong damage scaling equation in power mode.
-Fixed a bug where random select can select the same character twice in team mode.
-Fixed a teleport bug with apollo causing the other player to move to the wrong side when the direction is the opposite of the player, and they are in the air.
-Fixed a bug where assist call would not clear the input buffer, leading to the support button being buffered longer that it should have been in specific situations.
-Fixed a bug where you could rebind start/pause to the same controller button a different game input was.
-Fixed? a bug where the controller would rebind all the directions to the same button
-Fixed a bug where some supers/ultras were not frame 1-invincible like they should have been.
[BALANCE CHANGES]
{SPARROW}
-Increased hitstun on Sparrow's 2A.
-Decreased Damage on Sparrow's 214D.
{MAI}
-Mai's 236A no longer causes a knockdown.
-Increased hitstun on Mai's 2A, and 236x.
-Reduced horizontal knockback on Mai's j.B.
-Increased I-frames on Mai's 214D Ultra.
{SETSUNA}
-Setsuna can now cancel any attack out of her 4C/6C regardless of button strength.
-Increased hitstun on Setsuna's 2A and 5A.
-Setsuna's j.214x projectiles are now overheads.
{V}
-V's j.2C now falls faster.
-V's j.C now causes a groundbounce.
-Increased Hitstun on V's 5A, 2A, and j.C.
-Increased Damage on V's 214D.
-Decreased Hitstop on V's 214D.
{ARES}
-Increased I-frames on Ares' [2]8x.
-Decreased horizontal knockback on Ares' [2]8x
-Increased Damage on Are's 2[8]x, 236x, and 236D super.
-Increased hitstun on Ares' 2A and 5A.
-Increased guardstun on Ares' 236x.
-Slightly increased damage on Ares' 214D.
-Changed the properties of Ares' [4]6x so it hits more consistently in the corner.
{CLAY}
-Clay's 6B is now jump cancellable.
-Increased hitstun on Clay's 2A and 5A.
-Decreased guardstun on Clay's installed 214x > B and installed 236x.
-Increased guardstun on Clay's 6B.
-Reduced armor on Clay's 214x > B followup
-Changed Clay's S5 combo trial
{APRIL}
Increased Hitstun for April's 2A.
{CROW}
-Crow's 214D is now an overhead (instead of unblockable).
-Slightly Increased the damage on Crow's 214D.
{MONA}
-Changed Mona's P2 combo trial.
{HAWKE}
-Decreased the height of Apollo's pushbox.
-Changed Hawke's P4 and P5 combo trials.
{RAIN}
-Slightly changed Rain's win quote against Basil.
-Increased Damage on Rain's 214D Ultra.
-Changed the hitbox on rain's 214x to remove a deadzone for certain characters.
-Increased Damage on Rain's 214x.
-Increased Hitstun on Rain's 214A.
-Increased vertical knockback on Rain's 214B.
-Increased Damage on Rain's 236D Super.
-Rain's J.C and J.2C now cause a ground bounce.
{BASIL}
-Basil's 22X counter is now unblockable.
{LEAF}
-Changed Leaf's S5 combo trial.
-Leaf's AAB no longer knocks down.
-Increased Hitstun on leaf's AAB.
-Leaf has decreased armor on 2C.
{UNIT-01}
-Decreased the hitbox size of Unit-01's j.B.
-Increased startup on unit-01's 214B and j.B.
-Increased damage on Unit-01's 214D.
-Increased Hitstun on Unit-01's 2A.
-Increased the length of I-frames on Unit-01's 22x.
{REDACTED}
-Decreased damage on [REDACTED]'s 214D.
{SYSTEM}
-Re-animated the vertical laser beam assist to be a different character. (assist is functionally the exact same)
-Increased the damage buff for power mode.
-Same move proration scaling affects power style less than speed or team.
-Gravity scaling now affects all the fighting modes equally.(power mode specials added slightly more)
-You can now dash cancel attacks in power mode outside of overdrive for 1 bar of meter.
-You can now buffer inputs correctly during superfreeze and the last few frames of guardstun.
-Added a special effect+sound to dash cancels.
-Decreased the cooldown for all assist ranks.
-overdrive no longer locks the other player's burst.
-Increased the amount of recovery frames for all parries.
-slightly decreased the amount of meter gained on block.
-You now gain a small amount of meter when attacks land in Speed/Team (is affected by damage scaling/based on damage).
-Supers and ultras now do chip damage in Speed/Team mode (previously only in Power mode).
-Projectiles and traps now do chip damage in power mode.
-Increased the amount of chip damage overall.
-Defensive burst now removes the ability for power mode to OTG with lows after it, until the opponent recovers from knockdown.
-Increased the minimum amount of damage normals/non-ex specials can do in all modes.
-Combos out of parrystun in power mode have increased damage scaling
-Ultras now add more scaling to combos.
-You can no longer tech throws while parrying.
-Slightly increased the time bursts take to regenerate.
-Slightly increased the startup for burst/overdrive activation.
-Decreased the active frames for burst/overdrive activation.
-Decreased the I-Frames for burst
-Removed all I-Frames on overdrive activation.
-Decreased the amount of damage scaling that overdrive activation removes.
-Increased the amount of damage scaling Otg attacks add.
-Decreased the harshness of damage scaling for Speed/Team modes.
-Damage increases will happen after
-Changed how damage scaling affects normals/non EX specials in overdrive.
-Made instant air dashes easier to do without using the button macro.
-added the ability to tiger knee half circle inputs.
-The cpu will no longer parry on purpose as often on most difficulties.
-The cpu will no longer throw tech as often on most difficulties.
-Increased Team mode health slightly.
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
Comments
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This game reminds me 8bit and ms dos videogames. Good fighting!