Version 0.9.9.5 Balance/New Mechanic Update
Hey! The second to last major update is now available :0 next big update will be story mode. This update add a new mechanic for speed mode, stages will now change to Sunset or Nighttime as the match goes on, and there's new attacks for some characters :)
Here are the full patch notes for 0.9.9.5:
[NEW FEATURES]
-New mechanic, in speed mode, you can press A+B and either down, left or right to do an EX dash for 1 bar of meter after landing an attack. This state can be cancelled into attacks and specials, as well as it can be jump cancelled. It has a lot of I-frames, so it's good to use if the other player blocked an unsafe attack, or to convert off hits you usually wouldn't be able to.
-Some stages now have sunset/nighttime versions that happen on the later rounds of a match.
-"wakeup action" option in training mode added, you can set what the training dummy does after it recovers from being knocked down.
-New effects for clashes and the end of overdrive.
-Changed the effects on the title screen to be less of a "flashbang"
-Changed the unlock conditions of 2 secret characters slightly.
-General Balance changes (continue reading for specifics).
[BUG FIXES]
-Fixed a bug where some trap objects wouldn't pause during superfreeze.
-Fixed a bug that caused dashes to not have i-frames on their very first frame.
-Fixed a bug that caused the wrong amount of damage to be taken with hit during an attack that has armor.
-Fixed a bug that caused jumps to take priority over other actions if they were input on the same frame during idle/walk/dash/crouch states.
[BALANCE CHANGES]
{Sparrow}
-Increased the hitbox width on Sparrow's 236C so it won't whiff point blank on some characters.
{Robin}
-Robin's 236A no longer has armor.
-Decreased Guardtsun on Robin's 236B.
{Mai}
-Increased Guardstun on Mai's 236A/C
-Decreased Guardstun on Mai's 236B
-Mai's 236A no longer has armor on startup.
{Setsuna}
-Setsuna's 2B is now a low, and her j.B is now correctly an overhead.
-Setsuna's 5B and 5C are now jump-cancelable.
-Increased Hitstun on Setsuna's j.B.
-Decreased Horizontal Knockback on setsuna's j.B.
-Increased damage on Setsuna's j.C.
-Increased+Changed the I-frame window on Setsuna's 4/6C (starts sooner but ends sooner as well)
-Setsuna now has an airgrab (j.A+D)
{V}
-Decreased the knockback on V's 236x so 236x > B hits more consistently on knocked down opponents.
{Clay}
-Changed Clay's P4 Combo Trial.
{Crow}
-Crow no longer has armor on 236A/B.
-Increased hitstun slightly on Crow's 236A/B.
-Crow's 2B is now a low.
{Mona}
-Decreased Damage on Mona's j.214x.
-Mona's 22x is now immune to being stunned when parried by a power mode character.
-Mona's 22x no longer has armor on the A and B versions.
{Hawke}
-Increased Damage on Hawke's 236D super.
-Decreased guardstun on hawke's 22x>5B>2B, 22x>5B>5B, 236x, and j.C
{Rain}
-Made rain's j.C, j.2C, 2C, 5C, 4C, 6C, and 214x immune to being stunned when parried by a power mode character.
-Changed Rain's S5 Combo Trial.
{Basil}
-Basil's 214x is now immune to being stunned when parried by a power mode character.
-Slightly decreased guardstun on Basil's [4]6x.
-Changed Basil's P5 Combo Trial.
{Leaf}
-Changed Leaf's P5 Combo Trial.
-Decreased guardstun on Leaf's 236x.
-Increased damage on Leaf's 236D and 214D supers.
{Unit-01+ (Arcade boss)}
-Decreased guardstun on Unit-01+'s 236D super.
[Redacted]
-[Redacted]'s [4]6x is now immune to being stunned when parried by a power mode character.
-[Redacted] has a new special move, 412x.
-[Redacted] now gains a power level when she is hit during her 22x stance.
{Redacted}
-Changed {Redacted}'s P4 Combo Trial.
<Redacted>
-<Redacted> no longer has I-frames on 214A/B.
-Decreased Hitstun on <Redacted>'s 214A
-Reduced the horizontal knockback on the second hit of <Redacted>'s 6C.
-Decreased damage on <Redacted>'s 6C, 214A/B, 236x, 22x, and slightly on his 214D ultra.
-<Redacted>'s 236C is now immune to being stunned when parried by a power mode character.
-Made <Redacted>'s foward dash actionable sooner.
-Decreased <Redacted>'s Maximum Health.
Changed <Redacted>'s P3, P4, and P5 Combo Trials.
{SYSTEM}
-Slightly increased how much attacks in power mode are affected by damage scaling.
-Decreased the minimum amount of damage EX attacks can do in power mode.
-Slightly increased the same move scaling penalty that attacks in power mode adds.
-Slight decreased the same move scaling penalty that attacks in speed/team mode add.
-slightly decreased Meter gain from attacking in power mode.
-Burst regens faster when one character is KO'd in team mode.
-Made the requirements to unlock some of the secret characters easier.
-Slightly decreased the amount of I-frames on backdashes.
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.8 Balance/Bugfix PatchAug 25, 2022
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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Retro fighting game!