Version 0.9.9.8 Balance/Bugfix Patch
Hey, y'all, version 0.9.9.8 Is a balance and bugfix patch that fixes and balances some things in preparation for a tournament happening this sunday, August 28th :)
Information about the tournament/ the sign up can be found here: https://challonge.com/HeatwaveEOSIS
Here are the full patch notes:
[New Features]
-Added? Dinput controller support (make sure to rebind your face buttons)
-Updated the icons for buttons to look better imo
[Bug Fixes]
-Fixed a bug that caused transparency to act strange.
-Fixed a bug where the left stick wouldn't be recognized during the character select screen for some controllers.
-fixed a bug where doing an attack that hits otg after an invalid/blue beat combo turns it back to yellow beat/valid combo.
-fixed a bug that caused it to be challenging to cancel into ultra or super from a successful parry
-fixed a bug where meter doesn't lock after overdrive if using a super or ultra is the cause for overdrive to end.
[Balance Changes]
{Sparrow}
-Increased Hitstun on Sparrow's 214x.
-Sparrow's 214A now restands opponents.
-Sparrow's 214B now hits 6 times instead of 3.
-Sparrow's 214D ultra is now an overhead.
{Ares}
-Decreased Guardstun on Ares' 214x.
{Clay}
-Clay no longer has armor on the A/B versions of his 214x command run.
{April}
-April has a new special attack, j.214x
-April's 22C is now jump cancel-able.
-Increased blockstun on April's 214C.
-Increased Hitstun on April's 214A.
-April's 214A no longer knocks down.
-Decreased Damage on April's 214A.
-April now has armor on 6B's startup.
-Changed April's P1 combo trial.
{Crow}
-Completely Changed Crow's 6B.
-Crow's 6B is now a slow unblockable attack.
-Increased hitstun on Crow's j.C.
-Increased the Vertical knockback slightly on Crow's j.236A/B.
-Changed Crow's S4 combo trial.
{Hawke and Apollo}
-Decreased blockstun on Hawke's 22x > B > 2B followup
-Hawke can now jump cancel 2B.
-Hawke can no longer jump cancel j.C.
-Increased the hitbox size of Hawke's 22x >B >B followup
{Rain}
-Rain's 6S assist in team mode is now her 63214x multi projectile attack.
{Leaf}
-Increased the vertical speed of Leaf's 4/6C > A followup so it lands later.
{Unit-01+}
-Decreased hitstop on Unit-01+'s 236D super.
{SYSTEM}
-Increased the amount of damage burst switch attacks do in team mode.
-Removed the flashing on dead angle attacks as it was a lot harsher due to the bugfix with transparency.
Files
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Heatwave
A fast paced fighting game set in the distant future!
Status | In development |
Author | Monochromesoft |
Genre | Fighting, Action, Visual Novel |
Tags | 2D, Arcade, LGBT, Local multiplayer, Pixel Art, Queer, Retro, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Version 0.92.0.0Apr 10, 2024
- Version 0.91.0.0Apr 07, 2024
- Heatwave December DevlogDec 10, 2023
- Heatwave July DevlogJul 22, 2023
- Version 0.9.9.9 Bugfix/Balance Update (And story mode progress))Mar 21, 2023
- Version 0.9.9.7 Bugfix BuildJul 23, 2022
- Version 0.9.9.6 Small Bugfix/Balance UpdateJul 08, 2022
- Version 0.9.9.5 Balance/New Mechanic UpdateJun 26, 2022
- Version 0.9.9.3 bugfixApr 23, 2022
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